This is still experimental software, but is used already as a scripting language for a free game under development. During the course of using dLISP in practice a laundry list of bugs were discovered and fixed - too many to list here. Also note that dLISP is not a faithfull implementation of Common Lisp, and isn't even trying - it's just another Lisp dialect.
Changelog
- Closure support. Functions now carry their own context with them.
- Constructs such as (1 2 3) are not valid any more - these shadow too many bugs.
- Ridiculously easy bindings for D classes - see iteration-zero source for example.
- Simple object model. Prototype based class hierachy. Automatic generic functions for classes exported from D.
- Partially covered by test cases now.
- Added gensym.
- Friendlier to debug complex code - built-in tracebacks.
- Generic function evaluation doesn't work out of the box for user defined methods.
- The ,@body syntax is not supported.
- Keyword arguments are not supported.
- Source code positions on errors are wrong.
- Tracebacks may be misleading in places.
- Missing function macro-expand.
Thank you Fredrik Olsson.
The download can be found on the google code page.
Bug reports go to the issue tracker.
Have fun!
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